Motorsport Manager 3 (Mobile)

This is the artwork for Motorsport Manager Mobile 3. We decided on a different visual style for the latest mobile game.
The page is in two sections, the first part is a section of track shots from inside Unity. The second is shaders/tools written inside Unity to support the art style.

Clipping Shader - This shader allows the users to place a volume within the world which defines the bounding box of the map. Animated meshes will then clip out as they pass through this volume.

Tree Shader - Cheap tree shading for mobile that allows randomisation of the scale and type of tree. Artists can author a texture atlas and the shader will randomise the uv based on it's world position. To support this I also added a tool that drops the trees onto the terrain and another that generates AO or a random colour to break up the repetitiveness of the trees.

Check Liam and Rachel's artstations for more:
Rachel: https://www.artstation.com/abki
Liam: https://www.artstation.com/liamreeceturton

Ardennes track overview.

Ardennes track overview.

Ardennes Track overview with weather.

Ardennes Track overview with weather.

Ardennes detail shots.

Ardennes detail shots.

Monaco Track Overview

Monaco Track Overview

Monaco Track Overview with Weather

Monaco Track Overview with Weather

Monaco Detail shots

Monaco Detail shots

Vancouver track overview

Vancouver track overview

Vancouver track overview with weather

Vancouver track overview with weather

Vancouver track details

Vancouver track details

Singapore track overview

Singapore track overview

Singapore track overview with weather

Singapore track overview with weather

Singapore track detail shots

Singapore track detail shots

Qatar track overview

Qatar track overview

Qatar track over with weather

Qatar track over with weather

Qatar track detail shots

Qatar track detail shots

Yokohama track overview

Yokohama track overview

Yokohama track overview with weather

Yokohama track overview with weather

Yokohama track detail shots

Yokohama track detail shots

Guildford track overview

Guildford track overview

Guildford track overview with weather

Guildford track overview with weather

Guildford track detail shots

Guildford track detail shots

Clipping Shader Example, Plane and Train clip out at the edge of the map.

Clipping Shader Example, Plane and Train clip out at the edge of the map.

Clip Shader Example, Plane and boat clip at edge of map.

Clip Shader Example, Plane and boat clip at edge of map.

Clipping Shader Example - Boat and Plane clip at edge of map.

Clipping Shader Example - Boat and Plane clip at edge of map.

Tree Shader - Randomises tree type based on position.

Tree Shader - Randomises tree type based on position.

Tree Shader - Randomises tree size based on position.

Tree Shader - Randomises tree size based on position.

Tree Shader - Pins trees to terrain, making it easier to author clusters of trees.

Tree Shader - Pins trees to terrain, making it easier to author clusters of trees.

Tree Shader - Custom Unity tool to generate AO for the tree billboads. Allows for custom colouring/AO/Falloff for the density/position of trees.

Tree Shader - Custom Unity tool to generate AO for the tree billboads. Allows for custom colouring/AO/Falloff for the density/position of trees.