This UE4 project is based on the five story pagoda at Mt Haguro, Yamagata. I wanted to complete the project using only Substance Designer and Painter for the materials/textures to keep the workflow iterable.
The modelling was all done using Maya and Houdini with Zbrush for the high-res assets. I used a mix of Houdini and Zbrush for the snow placement.
Finally everything was captured within UE4.